Creature Corner – 1

29 07 2009

So my first d & D post and it shall be a creature creation.

Todays creature is Faeries…

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No not sort of Faerie this sort:

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So here are the creations (No extra info as of yet once they are fully complete they will be put on the D&D page I have):

Sparklemoth Faerie Level 1 Minion
Small fey humanoid XP 25
Initiative +7 Senses Perception +2
HP 1; a missed attack never damages a minion
AC 15; Fortitude 11, Reflex 15, Will 12
Speed 8; Fly
Spear (Standard; at-will) * Weapon
+3 vs AC; 5 damage
Stun powder (Stanard; Encounter)
+7 vs Will; Target is now dazed (save ends)
Alignment Any Languages Elven
Skills Stealh +10
Str 8 (-1) Dex 20 (+4) Wis 14 (+2)
Con 12 (+1) Int 13 (+2) Cha 8 (-1)
Equipment Short Spear, Faerie Dust

Fleablaster Faerie Level 2 Artillery
Small fey humanoid XP 125
Initiative +5 Senses Perception +4
HP 31; Bloodied 15
AC 14; Fortitude 21, Reflex 16, Will 13
Speed 8; Fly
Spear (Standard; at-will) * Weapon
+4 vs AC; 1d6 + 2 damage
Sting Shot (Stanard; at-will) * Force
Ranged 10/20 +9 vs AC; 2d4 +2
Daze Slayer
The Faerie deals 1d4 extra damage against a target that is dazed or stunned
Faerie Escape (immediate reaction when hit)
Shift 2 squares
Alignment Any Languages Elven
Skills Stealth +12; Nature +12
Str 8 (-1) Dex 20 (+4) Wis 14 (+2)
Con 12 (+1) Int 13 (+2) Cha 8 (-1)
Equipment Short Spear, Faerie Dust

Waspcrusher Faerie Level 3 Soldier
Small Fey Humaniod XP 150
Initiative +7 Senses Perception +5
HP 46; Bloodied 23
AC 19; Fortitude 16, Reflex 20, Will 15
Speed 8; Fly
Spear (Standard; at-will) * Weapon
+6 vs AC; 1d6 + 3 damage
Lance from the sky (Stanard; Encounter Must move more than 3 squares flying)
+8 vs AC; 2d8 + 2; Can shift up to 2 squares
Tricks of the Feywild (Standard; Recharge 5,6, target must be dazed) * Weapon
Perform 2 Spear attacks and knock target Prone.
Formation Dance (Minor;Recharge 4,5,6;Close Burst 2)
Any other faerie creatures within the burst can shift up to 2 squares.
Faerie Dodge (immediate reaction; missed attack)
Can shift up to 2 squares after a missed attack
Alignment Any Languages Elven
Skills Stealth +15; Nature +15
Str 15 (+2) Dex 20 (+5) Wis 11 (+0)
Con 13 (+1) Int 13 (+1) Cha 10 (+0)
Equipment Short Spear, Faerie Dust

Faerie Magician Level 3 Controller
Small Fey Humaniod XP 150
Initiative +2 Senses Perception +5
HP 45; Bloodied 23
AC 17; Fortitude 15, Reflex 20, Will 16
Speed 8; Fly
Twig Wand (Standard; at-will) * Weapon
+3 vs AC; 1d4 + 2 damage
Slight of Hand (Standard; at-will) * Psychic
+5 vs Will; 2d4 + 3 target is dazed until end of their next turn
Strike of the wild (Standard; recharge 5,6) * Force
Range 10 +5 vs Reflex; 1d10 +6 damage, Target is restrained until the end of their next turn
It’s Magic (Standard; Encounter)
Create two Aspect of the Faerie Magician’s in adjacent squares
Magic Trick (Minor; Recharge 5,6)
Swap places with one of the Aspect of the Faerie Magician
Aspects Begone (Minor; at-will)
Destroys the Aspect’s and the It’s Magic power is recharged
Alignment Any Languages Elven
Skills Stealth +15; Nature +15
Str 13 (+1) Dex 20 (+5) Wis 11 (+0)
Con 10 (+0) Int 15 (+2) Cha 15 (+2)
Equipment Twig Wand, Faerie Dust, Pack of Cards

Aspect of the Faerie Magician Level 3 minion
Small Fey Humaniod (illusion) XP 50
Initiative +2 Senses Perception +5
HP 1; A missed attack never damages a minion
AC 17; Fortitude 12, Reflex 17, Will 13
Speed 8; Fly
Twig Wand (Standard; at-will) * Weapon
+2 vs AC; 1d4 + 1 damage
Slight of Hand (Standard; at-will) * Psychic
+4 vs Will; 1d10 +3; Target is dazed until end of their next turn
Strike of the wild (Standard; recharge 5,6) * Force
Range 10 +4 vs Reflex; 1d10 +3 damage, Target is restrained until the end of their next turn
Illusional Dispersal (Standard; at-will)
All Aspect of the Faerie Magician’s are removed from the battle and the creating Faerie Magician It’s Magic power is recharged.
Illusion Begone (Immediate Recation; Death of creating Faerie Magician)
The Aspect of the Faerie Magician is killed
Alignment Any Languages Elven
Skills Stealth +12; Nature +12
Str 12 (+1) Dex 18 (+4) Wis 10 (+0)
Con 9 (-1) Int 14 (+2) Cha 14 (+2)
Equipment -

Plantdwelling Faerie Level 4 Lurker
Small Fey Humaniod XP 175
Initiative +9 Senses Perception +5
HP 54; Bloodied 27
AC 19; Fortitude 17, Reflex 21, Will 18
Speed 8; Fly
Spear (Standard; at-will) * Weapon
+6 vs AC; 1d6 + 2
Blossom Blast (Standard; recharge 5,6 Must be invisible) * Force
Close burst 2; +9 vs Fortiude; 1d8 + 3 Targets are stunned until the end of thier next turn
Chamelonic Wings (Standard; at-will)
The faerie becomes invisible until it makes a action.
Faerie Escape (immediate reaction when hit)
Shift 2 squares
Alignment Any Languages Elven
Skills Stealth +13; Nature +13
Str 14 (+2) Dex 22 (+6) Wis 10 (+0)
Con 12 (+1) Int 14 (+2) Cha 14 (+2)
Equipment Short Spear; Faerie Dust

Faerie Warblade Level 3 Elite Brute
Small Fey Humaniod XP 300
Initiative +9 Senses Perception +5
HP 122; Bloodied 61
AC 17; Fortitude 19, Reflex 23, Will 16
Saving Throws +2
Speed 8; Fly
Action Point 1
Sword of the Faerie (Standard; at-will) * Weapon
+7 vs AC; 1d8 + 4 Target is Dazed (Save Ends)
Spear Lunge (minor; at-will) * Weapon
Reach 2; +4 vs AC; 1d6 + 2
Dance of the Faeries (Standard; Recharge 6) * Weapon
+7 vs Ac; 2d6 + 5 Target is kncoked Prone and is stunned until the end of their next turn
Blood Of A Fey Queen (When First Bloodied; Encounter)
Dance of the Faeries is recharged and the Faerie makes a Spear Lunge
Faerie Dodge (immediate reaction; missed attack)
Can shift up to 2 squares after a missed attack
Alignment Any Languages Elven
Skills Stealth +12; Acrobatics +18
Str 15 (+2) Dex 22 (+6) Wis 10 (+0)
Con 14 (+2) Int 10 (+0) Cha 12 (+1)
Equipment Short Spear; Faerie Sword; Faerie Dust

Faerie Whipblade Level 5 Elite Skirmisher
Small Fey Humaniod XP 350
Initiative +11 Senses Perception +5
HP 124; Bloodied 62
AC 19; Fortitude 18, Reflex 24, Will 17
Saving Throws +2
Immune Charm; Resist 10 Poison; Vulnerable 5 fire
Speed 8; Fly
Action Point 1
Spear (Standard; at-will) * Weapon
+10 vs AC; 1d6 + 4
Fluttering Strike (Standard; at-will) * Weapon
Faerie shift 3 squares (fly) and performs a spear attack
Whiplash (immediate when a attack misses Faerie) * Weapon
+10 vs Ac; 1d8+4 target is slowed (save ends)
Endless Strike (minor; encounter) * Weapon
Target up to 3 enemies and use whiplash on each
Faerie Escape (When First Bloodied; Encounter)
Teleport up to 10 squares
Alignment Any Languages Elven
Skills Stealth +17; Acrobatics +17
Str 13 (+1) Dex 22 (+6) Wis 12 (+1)
Con 12 (+1) Int 12 (+0) Cha 13 (+1)
Equipment Short Spear; Faerie WhipSword; Faerie Dust

Faerie Wild Magician Level 5 Elite Controller
Small Fey Humaniod XP 350
Initiative +10 Senses Perception +5
HP 122; Bloodied 61
AC 19; Fortitude 17, Reflex 22, Will 19
Speed 8; Fly
Twig Wand (Standard; at-will) * Weapon
+6 vs AC; 1d8 + 4 damage
Slight of Hand (Standard; at-will) * Psychic
+7 vs Will Target is dazed (save ends)
Strike ofthe wild (Standard; recharge 5,6) * Force
Range 10 +8 vs Reflex; 2d8 +4 damage, Target is restrained until the end of their next turn
Magic Box (minor; at-will) * Charm
Close Burst 3 +8 vs Will; 2d4 + 4 shift enemies up to 3 spaces
Faerie resources (When first bloodied; Encounter)
Strike of the wild is recharged; Faerie teleports up to 5 spaces
Alignment Any Languages Elven
Skills Stealth +14; Nature +20
Str 12 (+1) Dex 22 (+6) Wis 13 (+1)
Con 12 (+1) Int 17 (+3) Cha 17 (+3)
Equipment Twig Wand, Faerie Dust, Pack of Cards

Anthitis Faerie Queen of Flowers Level 6 Solo Controller
Small Fey Humaniod XP 1250
Initiative +10 Senses Perception +10
HP 130; Bloodied 65
AC 21; Fortitude 19, Reflex 24, Will 21
Saving Throws +5
Immune Charm; Resist 10 Poison
Speed 8; Fly
Action Point 2
Flower Sword Strike (Standard; at-will) * Weapon
+11 vs AC; 1d6 + 4 Target is Dazed until end of their next turn
Floral Lunge (Standard; at-will) * Weapon
Reach 2 +9 vs AC; 1d4 + 5 Target is knocked prone
Shower or Pollen
The Faerie make two Flower Sword Strike and a Floral Lunge
Nature Furious Grasp (Standard; Recharge 5,6) * Necrotic, charm
Targets up to three targets with in 10 squares; +8 vs Will; 1d10 + 5 necrotic damage. The target is
domintated (save ends) and knocked prone.
Release the wild (free, when first bloodied; encounter)
Natures Furoius Grasp is recharged and used immediatly
The True Face Of Nature (Standard; encounter) * Fear
+9 vs Will; Close blast 3; 1d12 + 4 targets are stunned until the end of their next turn and
restrained (save ends).
Alignment Any Languages Elven
Skills Stealth +15; Nature +15
Str 14 (+2) Dex 23 (+6) Wis 12 (+1)
Con 10 (+0) Int 18 (+4) Cha 18 (+4)
Equipment Flower Sword, Faerie Dust, Floral Spear

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